Emotions decoded
Organising institution:
Edukaciniai Projektai (EDUPRO)
Country:
Lithuania
Age:
May be adapted to different age groups.
Key question:
Are we the ones who control emotions or emotions control us?
Objectives:
- To subject ICT for learning about emotions;
- To help recognise, name and manage emotions to contribute to improving mental health of students;
- To contribute creating good atmosphere in the class, school;
- To contribute to stopping bullying in the class, school.
Time:
4 workshops x 2-3 hrs (1 for Forum theatre, 1 for watching and discussing the Inside Out movie, 1 for other activities about emotions, 1 for laughter yoga).
Software and apps to be used:
- App “EMOJI MAKER”;
- Camera;
- Movies – “Inside Out” on 5 basic emotions, “Emoji”;
- Emotions recording apps: different variations in “Google Play”.
Brief presentation:
The digital atelier focuses on learning about emotions with the help of ICT tools, different materials, apps, movies, presentationsi, methods and in synthesis of different subjects. In order to successfully implement all parts of the workshop a prior preparation is necessary on the Forum theatre and Laughter Yoga, however, in this case it is aimed at implementing at least basic principles.
Topics covered:
- ICT;
- Learning about and recognising 5 basic emotions (fear, disgust, anger, sadness, happiness/joy);
- Learning about the links between chemical reactions and emotions (chemistry, biology);
- Developing the vocabulary of emotions (native language and or English);
- Letting students to become responsible for solving the problem of bullying themselves (Forum theatre method).
Subjects incorporated: Chemistry/biology, Arts, Native language, English in addition to Psychology, Photography, Movement, Pantomime.
Civic engagement:
The digital atelier contributes to subjecting ICT tools for learning about emotions and improving atmosphere in school and mental health, well-being of students; also workshops may be organised as activities that are fighting bullying. Through involvement of parents, teachers in the activity the impact is spread to wider community and may help to contribute solving some acute problems of society, for example, suicidal thoughts and depression. Some of the activities might be organised in public places to raise the awareness of the society on bullying (other acute problems may be chosen – disability, xenophobia, etc.) through the method of forum theatre and Laughter Yoga.
Preparation of space for the Atelier:
In order to implement this digital atelier it is necessary to conduct a prior deeper analysis about different apps related to emotions, also such methods and techniques as forum theatre and laughter yoga, also to watch the movie “Inside Out” and prepare for its analysis. For laughter yoga and forum theatre no additional materials are necessary just enough space to move freely; apps used are free and might be easily downloaded (internet connection is necessary though).
Materials needed:
Handouts printed, multimedia, computer, DVD disk of the movie “Inside Out”, apps installed – “Mood Diary – Track emotions”, “Emoji Maker”.
Main inspirations taken from personal research:
- In this atelier different subjects, methods of learning interact: psychology is touched by watching the movie;
- Native language/ or English (development of vocabulary of emotions);
- Workshops also successfully incorporate photography and movement.
Mass media and social media connections:
Students read local newspapers, internet media to understand what is going on in their city, the problems present in their city, what current issues are being discussed and how they could start thinking of contributing to their solution.
How do you plan to give voice to students to present or show their personal skills and knowledge?
The skills and knowledge of students might be envisaged through activities that will be offered; After each activity students present and comment their work. Also they are encouraged to express their comments, impressions on the work of others; Then their works are put on the wall or used in the next activity.
How do you collect information as the starting point of a Digital Atelier?
Each student get a Learner’s Diary, where in each page is the title of the task and where they can make notes, record steps, what was clear and unclear for them. Also each page includes stickers of two colours – green and red for final evaluation of the task (green – positive, red – negative evaluation). As an alternative, self-evaluation tool “Spider’s web” might be used (http://www.ugdome.lt/kompetencijos5-8/mmkvi/isivertinimo-irankis-voratinklis/) – a workshop leader can decide on what criteria are taken into consideration in each task, choose a scale from 1 to 10, or even put all tasks on the web and then evaluate). Each participant gets a unique spider’s web, it is possible to compare the skills, competences, knowledge of several participants (max. 6 in one doc.)
Introducing students to the key question - the research begings:
The main question of the research – are we the ones who control emotions or emotions control us?
Experimental phase
Action that unfolds the practical activity to clarify the question:
Participants are given a pre-prepared sheet of paper with an empty face and they have to draw their present emotional state – “How do I feel”?
Active work of the students:
After the experimental phase, the 1st activity follows: 1. Presentation about understanding emotions is being delivered (theory combined with practical excercises):
a) A short movie about emotions (https://www.youtube.com/watch?v=SJOjpprbfeE);
b) Task – where do we feel 5 basic emotions? (to make a drawing);
c) Task – Using the app „Emoji Maker“ to create unique/ one of the kind emotion, to present it it to the rest and name the emotion that he/ she wanted to show. Where do you feel that emotion – in which body part?;
d) Presenting picture about the body reactions towards different emotions;
e) Task – to think of an emotion for each letter from the alphabet (native or English);
then using internet thesaurus to find synonyms for them (or antonyms);
f) Recognising emotions from the provided on the screen faces;
g) Work in pairs - to take pictures of 5 basic emotions;
h) Postcard to somebody from the class expressing compliments (what emotions do they feel when reading it? – happy, surprised, humble, shy or maybe angry?).
Presentation of findings and results (visualisation of information):
The works produced are hung on the wall; a vocabulary of emotions may be composed as a book of emotions (complemented with the pictures being done when doing the above mentioned activities).
Analysis of results:
The first part of the workshop is being devote to the easier elements – getting to know the basic emotions, expanding the vocabulary of emotions, where are they felt. The work is a combination of theory and practice and through practice and commenting afterwards it is possible to see how the theory was perceived.
Project/design phase - part 1
Second action that unfolds the practical activity:
Let’s have fun – watching the movie “Inside Out”.
Active work of the students:
Prior preparation is necessary (to prepare for the analysis of the movie, to watch in advance, prepare questions, read psychological analysis of the movie - https://www.psychologytoday.com/blog/beyond-heroes-and-villains/201506/inside-out-emotional-truths-way-pixar, https://www.hollywoodreporter.com/news/8-things-inside-teaches-viewers-804052, https://gointothestory.blcklst.com/movie-analysis-inside-out-characters-418e60236f14, http://sielamaistinga.blogspot.lt/2015/10/filmas-isvirkscias-pasaulis-inside-out.html, http://www.dianalietuvininke.lt/filmas-kuris-pades-geriau-pazinti-savo-jausmus-isvirkscias-pasaulis/).
A worksheet of the things to pay attention to might be given prior to watching the movie:
a) To name 5 emotions;
b) Why is this cartoon movie is different from the others? (f.e. No songs, No love story, No villain, etc.);
c) What could have been done by external people to help Riley? (while sadness and joy are lost);
d) Is Sadness necessary?;
e) Etc. As an alternative (with senior students (17 years old), it is possible to watch the movie in English and fill in the worksheet while watching) (worksheet might be obtained from the internet - https://en.islcollective.com/resources/printables/worksheets_doc_docx/inside_out_movie_worksheet/preintermediate-a2/87547).
Presentation of findings and results (visualisation of information):
Encouraging everybody to actively participate in the discussion, write down their answers on the sheet of paper.
Analysis of results:
No right or wrong answers, everybody feels free to express what they want. A deeper analysis is presented by the workshop leader in order to “lead the way” and open new horizons for the participants. Filling in the worksheet – Today I felt? Or grouping according to 5 emotions (how do I usually feel? – according to 5 basic emotions).
Project/design phase - part 2
Third action that unfolds the practical activity:
What can we do to make us feel better in the class/ community?
Active work of the students:
- At first, before starting the forum theatre, a lot of different exercises are being performed in order to make everybody relax, feel more comfortable (a lot of activities for that might be found here - https://organizingforpower.files.wordpress.com/2009/03/games-theater-of-oppressed.pdf);
- Students are divided into groups of 5 (so normally it is expected to have around 5-6 groups);
- Students then themselves distinguish the 5-6 difficult situations (bullying in the school canteen, bullying the “nerd”, taking away somebody’s money, bullying because somebody is not dressed good enough/ does not have the latest smartphone, etc.);
- Each group is given a task to act the situation – one person from the group is the oppressed and the others are his/her oppressors (they all act out a short given situation, present it to the audience). Then same situation is being acted out once again and others at any time may interfere with the performance and act out to change the situation (in order to get a different outcome);
- The same is being done with different situations.
Presentation of findings and results (visualisation of information):
Visualisation is performed by students (with the permission it is possible to film the performance – a camera or tablet or smartphone).
Analysis of results:
The analysis is performed by students themselves – they suggest the ways to improve the situation (ways to get out from the conflict situation. If the performance is being filmed, it is possible then to make an analysis altogether and suggest different ways of handling the situation.
Project/design phase - part 3
Fourth action that unfolds the practical activity:
Can our body distinguish the real and fake laughter?
Active work of the students:
Laughter yoga sessions may start with gentle warm-up techniques which include stretching, chanting, clapping, eye contact and body movement, to help break down inhibitions and encourage a sense of playfulness. Breathing exercises are used to prepare the lungs for laughter, followed by a series of ‘laughter exercises’ that combine the method of acting and visualization techniques with playfulness. Laughter exercises are interspersed with breathing exercises. Twenty minutes of laughter is sufficient to develop fully physiological benefits.
Analysis of results:
Laughter yoga is based on the belief that voluntary laughter provides the same physiological and psychological benefits as spontaneous laughter. Laughter yoga is done in groups, with eye contact, jokes and playfulness between participants. Forced laughter soon turns into real and contagious laughter. Questions for discussion: 1) How did you feel?; 2) Was it difficult to start laughing with no reason?; 3) How do you feel now?
Approach to a new software or a new app:
The apps used during this digital atelier are very simple and young people are very quick to grasp their functioning. A prior preparation of the workshop leader/ teacher/ trainer is necessary to conduct forum theatre, laughter yoga and the analysis of the inside out movie.
Links between the Digital Atelier and real life of the students:
This digital atelier is directly aiming at helping participants to recognise their emotions, difficult situations encountered at school and methods to cope with them. Participants become the ones for suggesting solutions to the problems. Different apps used – is one of ways for emotions recognition, their expression, observation of their change during the time.
How do you plan to evaluate knowledge and skills?
The workshops are aimed at developing the emotional intelligence of students thus the knowledge and skills gained would be difficult to evaluate. However, it is possible to try to track emotions during the particular period when workshops are being conducted (the app is set during the first meeting and the homework is given to track emotions until the final workshop is being delivered-for example, app “Mood diary – track emotions”). In this way during the last session each participant could reflect on their mood diagram and its change (especially right after the workshops).
Conclusion:
This digital atelier combines different ways of participants involvement – from concrete exercises to analysing the movie, solving concrete real-life everyday situations at school and finding the ways to cope with difficult emotions – apps to develop emotional intelligence and laughter yoga.
The publication was created as part of the project: APP YOUR SCHOOL.
This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.